Maedvh Alexandra Freeholder

Young, self-righteous cyberknight. Very young.

Description:

NAME: MAEDVH ALEXANDRA FREEHOLDER
OCC- CYBERKNIGHT
Level- 2
HUMAN
(Not updated- HP, ISP, SDC, MDC)

Stats

IQ: 15 PP: 16 EXP: 2850
ME: 16 PE: 17 ISP:40
MA: 14 PB: 12 PPE:28
PS: 23 SPD: 15 $$ 600/5,000
HP 21 SDC 104 MDC 50
Hand to Hand skill: Commando

Powers

Combat Bonuses

Create Psy-Sword (FREE) +2 Initiative
damage: 2d6 md, 1d6 at lvl 3,6,9,12,15 (1d6 5,9,13) +1 pull punch
Create Psy-Shield (15) +2 roll with impact/fall
dur: 5 min.level, MDC 80, can parry hth combat attacks, but not energy +4 save vs. Posession
Mask ISP&psionics (7) +4 save vs. Horror Factor
dur.10 min/lvl cuts off psychic use +3 save vs. Mind Control
BioRegeneration (6) +1 vs Psionics
+2d6 HP , or 3d6 SDC +1 vs Insanity
Impervious to Fire (4) +1 vs Magic
dur: 3 min/level , 2d4 melee to prepare, magic fire inflicts half damage +5% vs coma/death
Telepathy (4) +1 strike
dur: 2 min/level, read surface thoughts 60 ft away, or 2-way comm 140 ft +40 ft/lvl +1 parry
See the Invisible (4) +1 dodge
dur: 1 min/level, 120 ft (x2 on ley line), can see natural invisibility, vaporous energy, etc.
Sense Evil (2)
dur: 2 min (8 melee)/lvl), 140 ft area,
Mind Block (4)
dur: 10 min/level
Suppress Fear (8)
dur: 1 min/level, auto succs vs horror factor. by touch
Intuitive Combat (10)
dur: 2 melee/level, +3 init +1 strike +1 parry +4 dodge +4 pull punch +2 roll +2 disarm Notes: Cannot be caught by surprise (can parry/dodge all attacks directed), +10% abilities provided by acrobatics or gymnastic skills, +10% climb and swim skills

Savings throw

Magic (11/15) Psychic (9/7) Poison ()
+5%save vs coma/death, +1 save vs psionic, +1 save vs insanity)

(10 OR HIGHER VS PSYCHIC ATTACKS, +8 PSYCHIC POWERS FROM BASIC PSYCHIC AREA, +1 SUPER PSYCHIC AT LVL 2, 6, 10, AND +1D6 WITH PSI SWORD AT LVL 2, 5,9,13)

Primary Skills

Literacy american (65%)
Language American (99%)
Language Dragonese/Elf (99%)
Language Spanish (85%)
Language Euro (85%)
Anthropology (45%)
Body building
Climbing (55%)
Gymnastics

  • Ssense of balance 60%
  • Parallel bars and rings 68%
  • Back Flip 80%
  • Basic Prowl 40%
  • Climb Rope/Rappel 72%

Horsemanship: Cyber-knight (75%/55%)
Land Nav (48%)
Lore: Demon & Monster (45%)
Paramedic (55%)
Swimming (65%)
WP Swords
WP Knives
WP Paired Weapons
WP Energy Pistols
WP Energy Rifles
WP Heavy Mega Damage Weapons
WP Handguns
WP Shot Gun
WP Shield (+1 parry 1,3,6,8,12,15 +1 strk +4, +8, +12)
H2H Commando
Fencing
Boxing
Horsemanship Exotic (45%/35% +5%/level)
History: Post-Apocalypse (45%/40%) History of the Coalition
Trap and Mine Detection 30%
Wilderness Survival (35%)
Detect Ambush (40%)
Intelligence (41%)
Detect Concealment (35%)

Secondary Skills
Basic Mathematics (50%)
Radio Basic (50%)
Cooking (40%)
Military Ettiquette (35%)
Tracking humans and robots (30%)
Field Armorer and Munitions Expert (45%)
Basic Mechanics (35%)

Combat Hand to Hand Commando
Unarmed 6 attacks, +3 init, +3 perception, +3 roll with it, +2 pull punch, +2 disarm, +2 parry/dodge
auto kick 2d4
body flip/throw 1d6 victim looses inits if thrown
body block/tackle 1d4 damage, knockdown check
backflip

Paired Weapons Strike and parry simultaneously, twin attack against one opponent, strike 2 targets, parry 2 attackers
Sword all of the above +2 strike, +1 parry, Plus 1d6 sword damage
Knife +1 strike +2 parry
Shot guns +1 strike

Bio:

Personal identity
Maedvh2

She goes by Sir Maedvh (Maeve), depending on who is around her. Her mentor, a crusty old man by the name of Nick will sometimes call her Maedvh Freeholder. She’s a native of the academy, and very young to hold the title of Cyberknight. On getting a good look at the girl behind the armor, one might not judge her older than 17. She tends to over react and rush in without thinking much, and has a red hot temperament to match her physical combat skills. She is alo passingly fair with black, long hair, pale skin, and green-blue eyes that sometimes seem to be another color entirely. Her hair is usually braided or pulled back, and she almost never goes without one suit of armor.
Her cyberknight armor is obviously hand crafted. Fully environmental, it’s definitely styled after a knight’s armor of old. Heavy breastplate, smooth helmet with nose and ear guard and clear md glass, complete with the usual eva accouterments . A left arm buckler smooth shoulder plates, arm guards and leg guards leave what might seem like vulnerable spots, but most have mdc cloth attached to each piece to keep it environmental. The helmet, shoulder and leg guards are heavily stylized by intricate knot work that seems Celtic in origin. The forearm pieces are by far the most lovely and well done, the right arm covered by a knotted lion and her left by a shield.

Equipment

Personalized suit of full eva body armor MDC- 75 (DAMAGED- MDC temp 45)
light gladiator armor MDC 50
dress clothing
black clothing
gas mask wi/ air filter
binoculars
hatchet for cutting wood
survival knife
vibro knife
5 wooden stakes
Silver cross
sword
energy blaster NRG 2d6
energy rifle
3 extra e-clips
first aid kit with extra bandages and antiseptic
suture thread and painkiller
tent
knapsack
back pack
saddle bags
two canteens
emergency food rations (2 wks)
Geiger counter
rope
feed for the horse
care stuff for the horse (hoof pick, curry, brush, nose bag)
pad of paper, pen, ink in a waterproof bag

aodgahl
Images 1
600 creds
5,000 black market goods

Maedvh

Maedvh Alexandra Freeholder

Amateur Info Hunters colddreamer